Sep 17, 2020

Entering product design – Chapter 4: Product designer key skill areas

Have you ever wonder what area to improve as a product designer?

I want to introduce the key skill areas of what makes a product designer. I will refer to throughout the series. Using this model, we’ll explore how a product designer can improve. It consists of five areas: Creative mindset, framework thinking, craftsmanship, collaboration, communication.

I’d argue that the strong product designer must 1) have a creative mindset to guide their actions and attitudes, 2) expanding framework thinking to structurize thinking and connect the dots, 3) have a strong craftmanship to produce artifacts, 4) able to collaborate so your team can move as a unit, and 5) be an excellent communicator to articulate your decision or thinking.

Key skill areas for product designers

You can refer to this model to plan on which area you’re interested in improving, which I will unpack and dive deeper into each skill area.

The stronger the product designer in these five areas, the bigger the influence area would be and, eventually, to solve more complex problems than before.

Creative mindset

The first area will be the creative mindset – that is, a perspective a product designer has toward a specific condition and respond it with the proper attitude.

For example: whether the product designer can adapt in the environment, comfortable navigating through ambiguity, the eagerness to learn from the mistakes, or how persistence she will be in the situation.

A creative mindset is what sets a senior product designer apart from a junior product designer. When a product designer has this creative mindset, she will be able to have the proper attitude, which will help her grow other skill areas continuously.

There are many mindsets we will uncover as we go in this series. In the first chapter, we touched that a strong product designer doesn’t think linearly in the sense of steps to give you an example.

Framework thinking

After you work as a product designer, you will realize how messy the process to build and iterate a product or an experience for a customer.

That’s why framework thinking is essential – that is the ability to analyze and synthesize the information, assess your own thinking, and connect them together with your team.

The more framework you’re exposed, the more abstract or complex problem you can.

The strong designer will not only understand the framework but able to apply it practically with the right tools or techniques. On top of that, I always observe the strong product designer is not only exposing themself to the design-specific frameworks but also absorbing frameworks from the other discipline, such as product, tech, or business.

The more lenses you have, the more you can see.

When you observe yourself struggle to have an abstract discussion, it is one indication that you want to consider to improve this area.


Collaboration is the ability to move with the team toward the desired outcome as a unit. The collaborative product designer can take a wide multidisciplinary perspective to bring alignment to the team so that they can move faster.

The inexperienced product designer will work alone or have a lot of walls throughout their process. They are resulting a slower pace of working and higher misalignment of the work from the objectives. In contrast, a strong product designer will break those walls. They co-create with various stakeholders or even users intensely to move as a unit toward the desired outcome.

Collaboration can benefit the organization to have more successful innovations or to increase the chances of customers to be more satisfied (Steen, Manschot, & De Koning, 2011).


Craftsmanship is an essential area for all product designers – that is, the ability to translate abstract ideas into a tangible output – known as artifacts.

It includes interaction and visual design, prototyping to communicate or validate ideas, or research skill.

A strong crafter would be able to iterate their work quickly to help the team translate their product ideas into a tangible working product or an experience used by the end-user. Most people think that craftsmanship is what design is all about.

Also, a strong crafter doesn’t fall in love with their artifacts. They understand that every work is a prototype that can continuously be improved.


Last but not least. The communication – which is the ability to articulate your thought or thinking, so the other person you’re working with can get your point.

We’ll unpack a lot of techniques like storytelling or expressing your disagreement. The communication will greatly influence your presence as a product designer within the team.

That’s the overview of the model that we’ll explore throughout this series. Stay tuned for the next chapter!





Nov 24

About self-doubt

Nov 11

Don't confuse design with artifacts

Nov 06

What if you need to find another job tomorrow?

Oct 26

Making sense of your design project by writing

Sep 30

When was the last time you reflect?

Sep 29

Methods are tools

Sep 24

How can I get a bigger project?

Sep 23

Entering product design – Chapter 7: Craft and analysis

Sep 22

Entering product design – Chapter 6: Narrow collaborator

Sep 21

Entering product design – Chapter 5: Soloist product designers

Sep 17

Entering product design – Chapter 4: Product designer key skill areas

Sep 14

Entering product design – Chapter 3: Misunderstanding of business

Sep 11

Entering product design – Chapter 2: Principles over steps

Sep 10

Entering product design – Chapter 1: Silver bullet

Sep 10

Entering product design – Overview

Sep 04

SAR: A framework for concise storytelling

Aug 27

Start your design with outcome

Aug 24

New medium post: Collaboration ground for design systems

Aug 17

Action points

Aug 13

Pulse check: Listen to your team

Aug 11

You should actively apply for a new job

Aug 10

Design systems' area of influence: Service (3/3)

Aug 04

Design systems' area of influence: Offering (2/3)

Aug 03

Design systems' area of influence: Identity (1/3)

Aug 01

My mom ran me to the hospital

Jul 29

Reader question: Do we need to build MVP for every product?

Jul 27

Reader question: Do I need formal design education?

Jul 24

Recognize assumptions

Jul 21

Sandbox for your personal growth

Jul 20

Start your week with questions

Jul 17

Specificity in feedback

Jul 15

Don't sell the design. Sell the business impact

Jul 14

Overwhelming inspiration

Jul 13

The framing trap

Jul 10

Everyone vs. Specific

Jul 09

The blind horse designer

Jul 08

Set the context in your meeting

Jul 07

Let's just try and see what happens

Jul 06

Managing expectation

Jul 05

Low UX maturity company

Jun 17

A simple exercise for career reflection

May 31

The “Coach sheet” – A paper-based system for people management

May 26

Bring calm to your remote team

Feb 13

Workshops can be more efficient than meetings

Feb 07

3 questions designers should be asking

Feb 06

Walking 1on1: A refreshing way to connect


Nov 21

My hope for stubborn 'Innovators'

Jul 18

Five simple actions to help you gain more time

Apr 23

Evolving Product Experience Principles at Bukalapak

Mar 09

A framework to give better design feedback: Analyze, Discuss, Suggest

Jan 28

Making a decision is hard, here's my rule of thumb


Dec 04

Essential skills for Product Designers

Nov 16

Quick life update

Nov 06

Things I learned from working at Shopify

Oct 15

About design critique

Sep 17

Common icon design problems you should avoid

Sep 06

Preface: Welcome to