Jan 28, 2019

Making a decision is hard, here's my rule of thumb

Similarly to coin, each decision has its top and bottom. And the middle.

Starting my new role as a Principal Designer, I see myself in a lot of situation where I need to make important decisions. I can tell you that it’s not always easy, sometimes I’m worried if I’ll make a bad decision. Derive from this worry, I started to look for a rule of thumb when considering different options and I want to share where I’m at.

A coin has two sides

Last weekend, while enjoying my slow Saturday morning, my eyes caught a coin on a table. As I picked it up, I started to remember this saying about every coin has two sides.

You see, a coin has two different sides, known as head and tail. Similarly to decision making, there are two sides to each decision. No matter what, it always has its upside and the downside. For me, this is a simple framework to use when I’m facing several options and not sure which one you should take. Using this simple rule of thumb remind me of every side of each decision and think it thorougly.

Two sides of coin yellowstroke Head and tail(?)

A coin has its third side if you observe it long enough

If you hold the coin flat toward you, you’ll see the very thin part in between the head and the tail. That’s the third side, which might be hard to recognize in the beginning. But it’s there.

Back to the decision thing. Once you have the upside and the downside, remember there’s no one perfect answer. It always depends on this third factor; which decision benefit you the most with your certain need, goal, condition, and context. Therefore, when making a decision, find the obvious upside and downside. Then find the third factor to help you.

2020

2019

2018

2020

Sep 17

Entering product design – Chapter 4: Product designer key skill areas

Sep 14

Entering product design – Chapter 3: Misunderstanding of business

Sep 11

Entering product design – Chapter 2: Principles over steps

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Entering product design – Chapter 1: Silver bullet

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Entering product design – Overview

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SAR: A framework for concise storytelling

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Start your design with outcome

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New medium post: Collaboration ground for design systems

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Action points

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Pulse check: Listen to your team

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You should actively apply for a new job

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Design systems' area of influence: Service (3/3)

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Design systems' area of influence: Offering (2/3)

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Design systems' area of influence: Identity (1/3)

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Reader question: Do I need formal design education?

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Recognize assumptions

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Sandbox for your personal growth

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Start your week with questions

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Specificity in feedback

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Overwhelming inspiration

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The framing trap

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Everyone vs. Specific

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The blind horse designer

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Walking 1on1: A refreshing way to connect

2019

Nov 21

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Jul 18

Five simple actions to help you gain more time

Apr 23

Evolving Product Experience Principles at Bukalapak

Mar 09

A framework to give better design feedback: Analyze, Discuss, Suggest

Jan 28

Making a decision is hard, here's my rule of thumb

2018

Dec 04

Essential skills for Product Designers

Nov 16

Quick life update

Nov 06

Things I learned from working at Shopify

Oct 15

About design critique

Sep 17

Common icon design problems you should avoid

Sep 06

Preface: Welcome to yellowstroke.com